This also gives players a reason to level up Legendary Gems that they otherwise wouldn’t bother with which is a lot better than just having a bunch of unused gems in your stash. (this was a misunderstanding on my part!)Īll in all this is an interesting addition to end game player progression that should add some more depth and give you something else to do. The reworked Legacy of Nightmares ring set is looking very promising in that regard too, but we will have see how this all works out come the start of the PTR next week.ĮDIT: Senior Game Designer,Wyatt Cheng clarified that you can also augment Ancient set items as well, so this recipe works on any kind of Ancient item. Which could turn out to be very good for the game, because I don’t feel like builds that are based on item sets should be the only viable option at end game. The fact that this can only be done on Ancient Legendary items shows that they are really trying to push set-less build viability and make the hunt for Ancient items have more incentive. You also can’t double up the effect by augmenting twice, if you augment the same item a second time, it will replace the current augmentation with the new one. As you can see above, a rank 50 Gem will get you an additional 250 points to your main stat. You will get +5 points to your main stat on the augmented item for every rank on the Legendary Gem that you choose to consume. Legendary Gem ranks also determine how much more of your main stat that you’re going to get out of this recipe. Jewelry requires a rank 40 Legendary Gem.Weapons require a rank 30 Legendary Gem.This is definitely one of the more interesting recipes and should add depth to end game progression but, it doesn’t come without limitations or restrictions.Įach item type has a different minimum Legendary Gem rank requirement that needs to be met in order to use this recipe. This recipe allows you to sacrifice a Legendary Gem and three Flawless Royal Gems to give an Ancient item of your choice a boost to your main stat. One of these new features is coming in the form of a new Kanai’s Cube recipe, Caldesann’s Despair. By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.A lot of new cool features were announced to be coming with Patch 2.4 during the Diablo Panel yesterday, so if you haven’t had the chance to catch up you can do so right here. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it. This doesn't mean that you should use a 30, 40, or 50 rank gem though. If you want to augment armor, the legendary gem you use must be at least rank 50.There is a requirement, but it’s: Weapon - 30. I think it’s a level 50 gem for augment weapons. The gem level is different for the item you want to augment. If you want to augment jewelry, the legendary gem you use must be at least rank 40. There’s definitely a minimum gem level for augments.If you want to augment a weapon, the legendary gem you use must be at least rank 30.You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type. These are the correlations for gems to stats: +210 Dexterity (Caldesann's Despair Rank 42) So, for example, let's say you used a level 42 legendary gem with an emerald, the added blue stat would be: The end result is a unique blue stat name on your item called "Caldesann's Despair" (the name of the cube recipe for augmenting), as well as the rank and bonus to the stat. They are one of the keys to progressing into the upper greater rifts.Īs the accepted answer states, you get +5 for every rank of the gem. These augments are extremely important for endgame content. Cant inject Caldesanns Despair : r/diablo3 by QuellX Cant inject Caldesanns Despair Got 'Transmute Failed' when tried to inject Caldesanns Despair to Sanctified Item.
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